We are ela bor ati ng syn the tic str ate gie s whi ch pro vid e a molecular engineering approach to monodendrons and both macromolecular and supramolecular dendrimers which exhibit a predictable well defined shape in crystalline, ordered and disordered melt (i.e., liquid-crystalline and isotropic liquid) states. This shape is respo nsible for the form ation of an ordered LC or cr ys ta ll in e as se mb ly wh ic h is an al yz ed by X- ra y diffraction techniques and generates direct information on the shape and size of the dendrimers and of their internal order.
Allate) building blocks (Scheme 1a), while 3,4,5-tris3,4,5-tris(alkyl-1-oxy)benzyloxy- benzoate units should favor the generation of a conical shape (Scheme 1b). Molecular modeling of the monodendrons from Scheme 1 demonstrated that monosubstitution of their external benzyl ethers with alkyl groups only in the 4-position permits their independent free rotation about the benzyl ether bond. Consequently, these monodendrons can be fitted into a flat taper ed shape (Scheme 1a). Subst itut ion of the same benzyl ethers with alkyl groups in their 3,4,5-positions (Scheme 1b) allows only a restricted-cooperative rotation which requires the two external benzyl ethers to be approx imat ely orthogonal to the intern al one. This cooper ative rotat ion favors a conic al shaped monod endron. In addition, these archit ectura l differ- ences also produce a different curvature on the external surface of the correspo nding monodendron. Interfacial curvature plays an important role in the formation of lyotropic and related thermotropic LC phases.
This publication reports the rational design, synthesis, and characterization of the first four generations of monodendrons which, as a function of generation number, exhibit conical and respectively hem ispherical shapes. These monodendrons self- assem ble into supramole cular dendrimers which displ ay a spheri cal shape that generate s a novel thermot ropic cubic LC phase which was analyzed by X-ray diffraction and provided the first confirmation and quantitative characterization of the widel y suspec ted spherical shape of dendri mers in an ordere d melt state.
.Farrugia, M. W.; Dunlop, M. W.; Geurts, F.; Balogh, A.; Southwood, D. J.; Bryant, D. A.; Neugebauer, M.1990-01-01Magnetic field structures in the solar wind, characterized by a variation of the field vectors within a plane inclined to the ecliptic (' Planar Magnetic Structures', PMSs), were reported recently (Nakagawa et al., 1989). These PMSs have the property that the plane of variation of the field also contains the nominal Parker spiral direction. An observation of a PMS where the direction of the line of intersection of the plane of field variation with the ecliptic plane makes a large (about 80 deg) angle to the Parker spiral direction is presented.
Furthermore, the angular variables of the field (1) vary over a restricted range, and (2) are linearly related. The latter property is related to the former. Currently proposed models for the origin of PMS, inasmuch as they require field configurations which retain strict alignment with the Parker spiral direction from formation to observation, are probably incomplete.Kutes, Yasemin; Luria, Justin; Sun, Yu.2017-04-11Ion beam milling is the most common modern method for preparing specific features for microscopic analysis, even though concomitant ion implantation and amorphization remain persistent challenges, particularly as they often modify materials properties of interest. Atomic force microscopy (AFM), on the other hand, can mechanically mill specific nanoscale regions in plan-view without chemical or high energy ion damage, due to its resolution, directionality, and fine load control.
As an example, AFM-nanomilling (AFM-NM) is implemented for top-down planarization of polycrystalline CdTe thin film solar cells, with a resulting decrease in the root mean square (RMS) roughness by an order of magnitude,more » even better than for a low incidence FIB polished surface. Subsequently AFM-based property maps reveal a substantially stronger contrast, in this case of the short-circuit current or open circuit voltage during light exposure. Furthermore, electron back scattering diffraction (EBSD) imaging also becomes possible upon AFM-NM, enabling direct correlations between the local materials properties and the polycrystalline microstructure.
Smooth shallow-angle cross-sections are demonstrated as well, based on targeted oblique milling. As expected, this reveals a gradual decrease in the average short-circuit current and maximum power as the underlying CdS and electrode layers are approached, but a relatively consistent open-circuit voltage through the diminishing thickness of the CdTe absorber. AFM-based nanomilling is therefore a powerful tool for material characterization, uniquely providing ion-damage free, selective area, planar smoothing or low-angle sectioning of specimens while preserving their functionality.
This paper describes an algorithm to extract adaptive and quality 3D meshes directly from volumetric imaging data. The extracted tetrahedral and hexahedral meshes are extensively used in the Finite Element Method (FEM). A top-down octree subdivision coupled with the dual contouring method is used to rapidly extract adaptive 3D finite element meshes with correct topology from volumetric imaging data.
The edge contraction and smoothing methods are used to improve the mesh quality. The main contribution is extending the dual contouring method to crack-free interval volume 3D meshing with feature sensitive adaptation. Compared to other tetrahedral extraction methods from imaging data, our method generates adaptive and quality 3D meshes without introducing any hanging nodes. The algorithm has been successfully applied to constructing the geometric model of a biomolecule in finite element calculations.
(2)Given volumetric imaging data, α 1 and α 2 (α 1. (3)where p i, n i represent the position and unit normal vectors of the intersection point respectively. For each sign change edge, a quad or a triangle is constructed by connecting the minimizers. These quads and triangles provide an approximation of the isosurface.Each sign change edge belongs to a boundary cell. We present a systematic way to tetrahedralize the volume in the boundary cell. For uniform grids, it is easy to deal with the interior cells. We only need to decompose each cell into five tetrahedra.
The adaptive case is more complicated. In order to avoid introducing hanging nodes, which are strictly prohibited in finite element meshes, we design an algorithm to tetrahedralize the interior cell depending on the resolution levels of all its neighbors. Shows an example of adaptive tetrahedral meshes extracted from a scanned CT data. As a byproduct, the uniform hexahedral mesh extraction algorithm is simpler. We analyze each interior vertex (a grid point inside the interval volume) which is shared by eight cells.
One minimizer is calculated for each of them, and those eight minimizers construct a hexahedron. Adaptive tetrahedral meshes are extracted from a CT-scanned volumetric data(UNC Head). Depending on the selected isovalues, different meshes of a skin and a skull are constructed. The number of tetrahedra can be controlled by choosing a user specified error tolerance (tet# - (b) 935124, (c) 545269, (d) 579834, (e) 166271).
Note that the extracted mesh has no crack and no hanging node.Reconstructing a mesh with correct topology is important for accurate finite element calculations. We guarantee the resulting 3D mesh is topologically equivalent to the real interval volume I F(α 1,α 2). The topology of the 3D mesh is preserved during the simplification process. Unlike the dual contouring method , we use a different error function based on the function difference normalized by gradients. The function approximates the maximum difference between coarse and fine level isosurfaces to decide the level of adaptivity. Using this error measurement and a user specified error tolerance, we can identify octree cells of appropriate levels which satisfy the threshold criteria.
The result shows the error function we use yields feature-sensitive adaptation as shown in. Since we still use QEF for computing minimizing vertices, we can also preserve sharp edges and corners. (a), (b): Tetrahedral meshes of (a) fandisk and (b) mechanical part. Note that sharp edges and corners are accurately reconstructed; (c), (d): the comparison of QEF ((c), 2952 triangles) and the feature sensitive error function ((d), 2734 triangles). The facial features are better refined in (d).The tetrahedral meshes extracted from volume data can not be used for finite element calculations directly, since some elements may have bad quality.
The edge-ratio and Joe-Liu parameter are chosen to measure the mesh quality. The edge contraction method removes tetrahedra with bad edge-ratios, and the smoothing method improves the mesh quality measured by the Joe-Liu parameters. We applied our algorithm to extracting a tetrahedral mesh from the accessibility function of a mouse acetylcholinesterase (mAChE) biomolecule. The extracted meshes have been used for efficient and correct finite element calculation of a diffusion problem.The remainder of this paper is organized as the following: Section 2 summarizes the related work on quality 3D mesh generation; Section 3 reviews the preprocessing step.
Section 4 explains the detailed algorithm for extracting tetrahedral/hexaheral meshes from the interval volume; Section 5 describes a subdivision method for preserving correct topology in the reconstructed mesh; Section 6 talks about the feature sensitive error function. Section 7 discusses the mesh quality improvement. Section 8 shows some results and applications. The final section presents our conclusion. Isosurface ExtractionIn most cases, an isosurface is extracted in the form of piecewise linear approximation for the modeling and rendering purpose. The Marching Cubes algorithm (MC) visits each cell in a volume and performs local triangulation based on the sign configuration of the eight vertices. To avoid visiting unnecessary cells, accelerated algorithms minimizing the time to search for contributing cells are developed.
The isosurfaces of a function defined by the trilinear interpolation inside a cubic cell may have a complicated shape and topology which cannot be reconstructed correctly using MC. The function values of face and body saddles in the cell can be used to decide the correct topology and consistent triangulation of an isosurface in the cell. Lopes and Brodlie provided a more accurate triangulation.Main drawbacks of MC and its variants are (i) the produced mesh is uniform, (ii) badly shaped triangles are generated.
And (iii) sharp features in the data are not preserved. An adaptive isosurface can be generated by triangulating cells with different levels. When the adjacent cubes have different resolution levels, the cracking problem will happen. To keep the face compatibility, the gravity center of the coarser triangle is inserted, and a fan of triangles are used to approximate the isosurface. The chain-gang algorithm was presented for isosurface rendering of super adaptive resolution (SAR) and resolves discontinuities in SAR data sets.
Progressive multiresolution representation and recursive subdivision are combined effectively, and isosurfaces are constructed and smoothed by applying the edge bisection method. A surface wave-front propagation technique is used to generate multiresolution meshes with good aspect ratio.The enhanced distance field representation and the extended MC algorithm can detect and reconstruct sharp features in the isosurface. By combining SurfaceNets and the extended Marching Cubes algorithm , octree based Dual Contouring can generate adaptive isosurfaces with good aspect ratio and preservation of sharp features. Elements in the extracted mesh often have bad aspect ratio. These elements can not be used for finite element calculations. The grid snapping method reduces the number of elements in an approximated isosurface and also improves the aspect ratio of the elements.
studied how to generate triangular meshes with bounded aspect ratios from a planar point set. proposed an algorithm, called QMG, to triangulate a d-dimensional region with a bounded aspect ratio. Tetrahedral Mesh GenerationOctree based, advancing front based and Delaunay like techniques were used for tetrahedral mesh generation.
The octree technique recursively subdivides the cube containing the geometric model until the desired resolution is reached. Advancing front methods start from a boundary and move a front from the boundary towards empty space within the domain.
The Delaunay criterion is called ‘empty sphere’, which means that no node is contained within the circumsphere of any tetrahedra of the mesh. Delaunay refinement is to refine the triangles or tetrahedra locally by inserting new nodes to maintain the Delaunay criterion.
Different approaches to define new nodes were studied. Sliver exudation was used to eliminate those slivers. A deterministic algorithm was presented for generating a weighted Delaunay mesh with no poor quality tetrahedra including slivers. Shewchuk solved the problem of enforcing boundary conformity by constrained Delaunay triangulation (CDT). Delaunay refinement , edge removal and multi-face removal optimization algorithm were used to improve the tetrahedral quality. Shewchuk provided some valuable conclusions on quality measures for finite element method.MC was extended to extract tetrahedral meshes between two isosurfaces directly from volume data.
A Branch-on-Need octree was used as an auxiliary data structure to accelerate the extraction process. A different algorithm, Marching Tetrahedra (MT), was proposed for interval volume tetrahedralization. A multiresolution framework was generated by combining recursive subdivision and edge-bisection methods. Since many 3D objects are sampled in terms of slices, Bajaj et. Al introduced an approach to construct triangular surface meshes from the slice data , and tetrahedralize the solid region bounded by planar contours and the surface mesh. Hexahedral Mesh GenerationEppstein started from a tetrahedral mesh to decompose each tetrahedron into four hexahedra.
Although this method avoids many difficulties, it increases the number of elements. There are four distinct methods for unstructured all-hex mesh generation: grid-based, medial surface, plastering and whisker weaving. The grid-based approach generates a fitted 3D grid of hex elements on the interior of the volume. Medial surface methods involve an initial decomposition of the volume. Plastering places elements on boundaries first and advances towards the center of the volume. Whisker weaving first construct the spatial twist continuum (STC) or dual of the hex mesh, then the hex elements can be fitted into the volume using the STC as a guide. Quality ImprovementAlgorithms for mesh improvement can be classified into three categories : local coarsening/refinement by inserting/deleting points, local remeshing by face/edge swapping and mesh smoothing by relocating vertices.Laplacian smoothing, in its simplest form, relocates the vertex position at the average of the nodes connecting to it.
This method generally works quite well for meshes in convex regions. However, it can result in distorted or even inverted elements near concavities in the mesh. weighted the contribution of each neighboring node in the average function. constrained the node movement in order to avoid the creation of invert elements. discretized the Laplacian operator using Voronoi cells and the mixed Finite Element/Finite Volume method.
The discretized format was used to solve surface modelling problems using the finite difference method. and developed methods to extend to anisotropic meshes. Instead of relocating vertices based on a heuristic algorithm, people searched a optimization technique to improve the mesh quality. The optimization algorithm measures the quality of the surrounding elements to a node and attempts to optimize it. The algorithm is similar to a minimax technique used to solve circuit design problem. The optimization-based smoothing yields better results while it is more expensive than Laplacian smoothing.
Thereforerecommended a combined Laplacian/optimization-based approach, which uses Laplacian smoothing when possible and only uses optimization-based smoothing when necessary. Physically-based simulations are used to reposition nodes.
Anisotropic meshes are obtained from bubble equilibrium. 3 PreprocessingSince noise in imaging data influences the accuracy of the extracted meshes, it is important to remove it before the mesh extraction process. The isotropic diffusion method can remove noise, but blurs features such as edges and corners. In order to preserve features during the process of noise smoothing, anisotropic diffusion was proposed by introducing a diffusion tensor. Generally, a Gaussian filter is used to calculate the anisotropic diffusion tensor before smoothing, but it also blurs features. Bilateral filtering , which is a nonlinear filter combining domain and range filtering, was introduced to solve this problem. Anisotropic diffusion can be used for fairing out noise in both surface meshes and functions defined on the surface.
Here we use the anisotropic diffusion method to smooth noise. In order to obtain more accurate computation of curvature and gradient for anisotropic diffusion tensor, the bilateral prefiltering combining the domain and range filtering together is chosen instead of Gaussian filtering.Mesh extraction from imaging data requires the selection of suitable boundary isosurfaces. We use a user interface called Contour Spectrum to find significant isosurfaces. The Contour Spectrum computes quantitative properties such as surface area, volume, and gradient integral of contours in real time, and helps to choose suitable isosurfaces by showing the related spectrum in a 2D plane. For instance, we can obtain isosurfaces of a skin and a skull in CT scanned human head data by taking isovalues with the local maximum of the gradient integral. In the case of the interval volume, the topology of inner and outer isosurfaces may need to be controlled depending on the application. A contour tree can be used to capture the topological information on each isosurface and help choose isosurfaces with desirable topology.
For example, we can choose the inner and outer isosurfaces with exactly the same topology by taking isovalues lying on the same edges in a contour tree. 4 3D Mesh ExtractionIn this section, our goal is to tetrahedralize or hexahedralize the interval volume between two isosurfaces by using an octree-based data structure. We describe in detail how to extract adaptive tetrahedral meshes from volume data.
First, we discuss the triangulation in 2D problems, then we extend it to 3D tetrahedralization. A hexahedral mesh generation algorithm is presented at the end of this section. 4.1 Uniform Tetrahedral Mesh ExtractionFor isosurface extraction, we only need to analyze boundary cells – those cells that contain sign change edges, or those cells that contain the isosurface. There are four neighbor cubes which share the same sign change edge.
Dual Contouring generates one minimal vertex for each neighbor cube by minimizing the QEF, then connects them to generate a quad. By marching all the sign change edges, the isosurface is obtained. For tetrahedral mesh extraction, cells inside the interval volume should also be analyzed besides the boundary cells. Uniform triangulation - the red curve represents the isocontour, green points represent minimizers.Sign change edge – find the minimizers of the two cells which share the edge, then the two minimizers and the interior vertex of the edge construct a triangle (blue triangles).Interior edge in boundary cell – find the QEF minimizer of the boundary cell, then the minimizer and this interior edge construct a triangle (yellow triangles).Interior cell – decompose each interior cell into two triangles (pink triangles).
The case table of uniform tetrahedralization - the red vertex means it lies interior to the interval volume, otherwise, it is outside. Green points represent minimizers. (a) - a sign change edge; (b)(c) - an interior edge in a boundary cell; (d)(e)(f) - an interior face in a boundary cell; (g)(h) - an interior cell.Sign change edge – decompose the quad into two triangles, then each triangle and the interior vertex of this edge construct a tetrahedron.
In, the red line represents the sign change edge, and two blue tetrahedra are constructed.Interior edge in boundary cell – find the QEF minimizers of the boundary cell and its boundary neighbor cells, then two adjacent minimizers and the interior edge construct a tetrahedron. In, the red cube edge represents the interior edge. (b) shows four minimizers to construct four edges, each of which construct a tetrahedron with the interior edge, so totally four tetrahedra are constructed. While (c) assumes the cell below this boundary cell is interior to the interval volume, so there is no minimizer for it. Telecharger gta vay city pc windows 7 download. Therefore we obtain three minimizers, and only two tetrahedra are constructed.Interior face in boundary cell – find the QEF minimizer of the boundary cell, then the interior face and the minimizer construct a pyramid, which can be decomposed into two tetrahedra.
Show a sequence of how to generate tetrahedra when there is only one interior face in the boundary cell. (d) analyzes four sign change edges, (e) deals with four interior edges and (f) fills the gap.Interior cell – decompose the interior cube into five tetrahedra. There are two different decomposition ways. For two adjacent cells, we choose a different decomposition method to avoid the diagonal choosing conflict problem.Our meshing algorithm assumes that there is only one minimizer point in a cell. This means two different boundary isosurfaces of an interval volume can not pass through the same cell. Therefore, we enforce every cell to have at most one boundary isosurface before actual meshing of cells.
If a cell contains two boundary isosurfaces, we recursively subdivide the cell into eight identical sub-cells until each sub-cell contains at most one boundary isosurface as shown in. The detailed subdivision algorithm is described in Section 5. 4.2 Adaptive Tetrahedral Mesh ExtractionUniform tetrahedralization usually generates an over-sampled mesh. Adaptive tetrahedral meshing is an effective way to minimize the number of elements while preserving the accuracy requirement. First, we split the volume data by using the octree data structure to obtain denser cells along the boundary, and coarser cells inside the interval volume. The QEF value is calculated for each octree cell. When the error tolerance ε is selected, the octree is traversed in a bottom-up manner to obtain the cells which satisfy the error tolerance requirement.
We call this set of cells to be leaf cells of the octree assuming we pruned unnecessary nodes from the tree. Left: adaptive triangulation. The red curve represents the isocontour, green points represent minimizers. How to download backyard baseball. Right: The case table for decomposing the interior cell into triangles in 2D.
Suppose the resolution level of this cell is κ, and middle points appear on the shared edges if its neighbors have higher level than κ. Red points and red lines mean its neighbors have level (κ+1); green points and green lines mean its neighbors have higher level than (κ+ 1). The case table can be easily generalized to any other adaptive cases.Each leaf cell may have neighbors at different levels. An edge in a leaf cell may be divided into several edges in its neighbor cells. Therefore it is important to decide which edge should be analyzed.
The Dual Contouring method provides a good rule to follow – we always choose the minimal edge. Minimal edges are those edges of leaf cubes that do not properly contain an edge of a neighboring leaf.Similar to uniform tetrahedral mesh extraction, we need to analyze the sign change edge, the interior edge/face in the boundary cell, and the interior cell. When we analyze boundary cells, only minimal edges/faces are analyzed. Compared to the uniform case, the only difference is how to decompose interior cells into tetrahedra without hanging nodes.Hanging Node: a hanging node is one that is attached to the corner of one triangle but does not attach to the corners of the adjacent triangles.
Generally, a hanging node is a point that is a vertex for some elements (e.g., triangle, quad, tetra, hexa), but it is not for its other neighbor elements that share it. It lies on one edge or one face of its neighbors, for example, a T-Vertex.shows two methods to remove hanging nodes - splitting and merging. In the T-Vertex example , there is a hanging node (red point).
Only the right two triangles (Number 2 and 3) need to be modified if we use the merging method ; while only the left one (Number 1) needs to be modified if we intend to split the mesh. In order to maintain the accuracy, we adopt the splitting method in our algorithm. Hanging node removal - the red point is a hanging node.
(a) - T-Vertex; (b) - merging two triangles; (c) - splitting method. (d) and (e) show an example of hanging node removal by re-triangulating the interior cell (pink). The red curve is the real isocontour, and green points are minimizer points for boundary cells.
(d) - the triangulation of the interior cell without considering the hanging node; (e) - the re-triangulation of the interior cell to remove the hanging node.Lemma: Only the interior cell needs to be modified if the splitting method is adopted.Proof: All the leaf cells can be divided into two groups: the boundary cell and the interior cell.Interior cell – Since its neighbor cells may have higher resolution levels, hanging nodes are unavoidable. In, there is a hanging node if we triangulate the interior cell as in the uniform case.
Shows a re-triangulating method to remove the hanging node.Boundary cell – There are two rules for the sign change edge and the interior edge/face in boundary cells. The two rules guarantee that no hanging nodes need to be removed for the boundary cell if only the splitting method is chosen.Minimal Edge/Face Rule - only minimal edges/faces are chosen. This rule keeps the analyzed edges/faces owning the highest resolution level compared with their neighbors.Only one minimizer is generated for each leaf cell. 4.2.1 Adaptive 2D Triangulation(left) shows an example of how to triangulate the interior area of an isocontour. Similarly, we need to analyze the following three problems:.Sign change edge – if the edge is minimal, deal with it as in the uniform case (blue triangles).Interior edge in the boundary cell – if the edge is minimal, deal with it as in the uniform case (yellow triangles).Interior cell – (Right) lists all the main cases of how to decompose an interior cell into triangles. The case table can be easily generalized to any other adaptive cases.
In order to obtain triangles with good aspect ratio, we restrict the neighboring level difference to be ≤ 2.Compared to the uniform case, the triangulation of interior cells is more complicated. All neighbors of an interior cell need to be checked because the neighbor cells are used to decide if there are any middle points on the shared edge. Suppose the resolution level of this cell is κ. We group into five cases according to the number of edges whose level is greater than κ. The i th group means there are number i edges whose level is greater than κ, where i = 0,4.
For each subdivided edge, it may be subdivided more than once, or the neighbor cell may have higher level than (κ+1). So we need to search all the middle points on this edge by looking at the resolution levels of the neighbor cells. (right) lists all the main cases of how to decompose the interior cell into triangles according to its neighbors' resolution levels.
If all the four edges have already been subdivided, then we can use the recursive method to march each of the four sub-cells with the same algorithm. In this way, hanging nodes are removed effectively. The case table for decomposing the interior cell into tetrahedra when the neighboring level difference is one – in (a ∼ e), the left picture shows the triangulation format of one face according to; the right one shows how to decompose the cell into tetrahedra without hanging nodes. (a) - one subdivided edge; (b)(c) - two subdivided edges; (d) - three subdivided edges; (e) - four subdivided edges. Any other adaptive cases are easily generalized using the case table in.By using the above algorithm, we extract tetrahedral meshes from volumetric imaging data successfully. Show the tetrahedral mesh of the human head model extracted from 65 3 volumetric data. The volume inside the skin isosurface is tetrahedralized.
4.3 Hexahedral Mesh ExtractionFinite element calculations sometimes require hexahedral meshes instead of tetrahedral meshes. Each hexahedron has eight points. In the tetrahedralization process, we deal with edges shared by at most four cells. This means that we can not get eight minimizers for each edge. However, each vertex within the interval volume is shared by eight cells. We can calculate a minimizer for each of them.
In the case of interior cells, we set the center point as the minimizer. These eight minimizers can then be used to construct a hexahedron. Show two hexahedral meshes for the head model, which are used to solve electromagnetic scattering simulations in finite element calculations. 5 Mesh TopologyConstructing an adaptive 3D mesh with correct topology plays an important role in accurate and efficient finite element calculations. Our goals in this section are (i) meshing with correct topology and (ii) topology preserving adaptive meshing.
The topology of a mesh defined by an interval volume depends on the topology of two boundary isosurfaces enclosing the interval volume. Therefore we focus on the topology of an isosurface. We use the term ‘dual contour’ as a polygonized isosurface extracted using the dual contouring method. ‘Correct topology’ means that an extracted dual contour is topologically equivalent to the real isosurface defined from an original input function. ‘Topology preserving’ means the topology of a dual contour is preserved during simplification.Assume the function F within a cubic cell is defined by the trilinear interpolation of the eight vertex values. The sign of a vertex is defined to be positive when its value is greater than or equal to an isovalue, and negative when its value is less than the isovalue.
An isosurface within a cube, defined as F( x, y, z) = α, may have different local topology depending on the configuration of signs at the eight vertices and the isovalue. There are 2 8 sign configurations which can be reduced into 14 cases using symmetry. Several cases may have more than one local topology, and are termed ambiguous. We refer to for all the cases of different local topology of an isosurface in a cube. When a case is ambiguous, the standard dual contouring method causes a non-manifold at the minimizing vertex in the cube. This makes the topology of the dual contour different from that of the real isosurface. On the other hand, if a cube has no ambiguity, then the real isosurface is topologically equivalent to the dual contour, which is always a simple manifold.
Triangles Tetrahedra And Wages May Not Be Used In A Contour Integral Region
Whether a case in a cube is ambiguous or not can be checked by collapsing each edge which has two vertices with the same sign into a vertex. If the cube can be collapsed into an edge, then the cube has no ambiguity and the topologically correct dual contour is generated in the cube.
An example of a cell with an ambiguous case is shown in where the non-manifold dual contour is generated using a naive approach. (a)-(d): An example of an ambiguous case for a finest-level cell. Both the front-right-up and back-left-down vertices have the positive sign, all the other vertices have the negative sign. (a): A non-manifold dual contour is generated in a cube with an ambiguous case. In this case, the real isosurface in the cube is topologically equivalent to either two simple disks (b) or a tunnel (c). The topologically correct dual contours, (b) and (c), can be constructed by the simple subdivision of a cell in (a).
(d) is displayed in a different view angle from (c) to emphasize that the tunnel shape is correctly reconstructed. (e)-(f): A real example (the human knee) on topologically correct reconstruction of a dual contour. (e): before subdivision, (f): after subdivision. Note that non-manifolds in (e) are removed in (f).We use the recursive cell subdivision in the finest level to reconstruct a dual contour with correct topology when the cell contains a non-manifold dual contour. The subdivision algorithm is very similar with what we used for enforcing each cell to have at most one boundary isosurface. As a first step, all boundary cells in the finest level are identified.
If a cell contains a non-manifold dual contour, we subdivide the cube into eight identical sub-cubes. The function values defined on newly generated vertices are calculated by the trilinear interpolation of the values at the eight cube vertices. We recursively repeat this process for the sub-cubes containing a non-manifold dual contour until each sub-cube contains a manifold dual contour. Shows a 2D example.
A two dimensional example on the recursive subdivision of a cubic cell in the finest level for reconstructing a dual contour with correct topology.We justify the correctness of the algorithm as follows. The function defined in a sub-cube is exactly same as the original function because we use the trilinear interpolation. If a sub-cube has no ambiguity and hence contains a manifold dual contour, then the topology of the dual contour in the sub-cube is correct in the sense that the dual contour is topologically equivalent to the real isosurface.
Therefore, if every sub-cube contains a manifold dual contour, then the dual contour in each sub-cube has correct topology. Since we recursively subdivide a cube until every sub-cube has a manifold dual contour, the resulting dual contour within the finest cubic cell has correct topology.In this way, we can obtain a dual contour with correct topology from every finest cell in an octree structure. Then we traverse the octree in a bottom-up manner to get an adaptively simplified dual contour.
During the traverse from children cells to a parent cell, the topology of a dual contour can change. This may not be desirable. The paper described an algorithm to check whether the fine dual contour is topologically equivalent to the coarse one or not. The sign of the middle vertex of a coarse edge/face/cube must be the same as the sign of at least one vertex of the edge/face/cube which contains the middle vertex.
We restrict the octree simplification process to preserve the topology by using their algorithm.shows an example of a finest-level cell with an ambiguous case. A non-manifold dual contour is generated in the cell (a). However, the real isosurface in the cell can have either two disks (b) or a tunnel shape (c)(d) depending on an isovalue. (b) and (c) show two results of a dual contouring after the cell subdivision on (a). The tunnel shape is correctly reconstructed as shown in (d).
(e) and (f) show a real example on topologically correct reconstruction of a knee surface. 6 Feature Sensitive AdaptationFinite element applications require a minimal number of elements while preserving important features on boundary surfaces for efficient and accurate calculations. For a given precision requirement, uniform meshes are always over-sampled with unnecessary small elements. Adaptive meshes are therefore preferable.The level adaptivity can be controlled manually by regions or automatically by using an error function and a tolerance.
For example, in the calculation of ligand binding rate constants on mAChE data , the geometric accuracy on the cavity area mostly affects the accuracy of the calculation. Therefore, we refine the cavity area as much as possible, while keep coarse meshes in other regions. In most cases, we want to control the level adaptivity with an error tolerance ε. For this purpose, we use an error function (Equation 5) which approximates the difference between isosurfaces defined from two neighboring levels. Large geometric change of surfaces is considered as features. The error is measured as large in a region which contains important features, therefore the features are not easily lost during the process of adaptive simplification. Similar error metric is used in.
The details of the difference approximation can be found in. MAChE – (a): the isosurface at 0.5 from the accessibility function; (b): the wire frame of the isosurface and an outer sphere; (c): a zoomed-in picture to show the refined cavity; (d): the adaptive tetrahedral mesh of the volume between the isosurface and an outer sphere. The color on the isosurface represents the distribution of the potential function, the color map is: (-∞, -0.5) - red; -0.5, 0.5 - white; (0.5, +∞) - blue.
Note the region around the cavity has fine meshes, while other areas have relatively coarse meshes.In, the left picture shows eight red vertices for resolution level (i), and the right picture shows twelve green edge middle points, six blue face middle points and one yellow center point besides those eight red vertices for level (i+1). For level (i), the eight red vertices' function values are given, and a trilinear function is defined in, from which the function values of 12 edge middle points (green), 6 face middle points (blue) and 1 center point (yellow) can be obtained. For level (i+1), the function values of all vertices and all middle points are given. We want to estimate the difference of the isosurface between the two neighboring levels.
(5)The error function is defined in. The right picture of shows the calculation of the isosurface error U at the green middle point in 1D. The blue line segment V represents the difference of the function values at the middle point, or V = f i +1 − f i. The isosurface error U can be computed by U = V/ k, where k is the slope of the green tangent line. In higher dimensions, the slope k becomes the magnitude of the gradient. In, we only need to sum the isosurface error over all the middle points, including edge middle points, face middle points and the center point, since the function values at the eight vertices are the same for the two neighboring levels.We still use QEF to calculate minimizer points, which are connected to approximate the isosurfaces, so we can also preserve sharp edges and corners as shown in.
QEF and the error function in are compared in controlling the level adaptivity for the human head model , and yields more sensitive adaptivity for facial features, like the areas of nose, eyes, mouth and ears. The feature sensitive adaptivity is important for finite element meshes to identify and preserve necessary geometric and topological properties of the object while minimizing the number of elements. 7 Quality ImprovementPoorly shaped elements influence the convergence and stability of the numerical solutions.
Since the extracted meshes may have such undesirable elements, we need an additional step for mesh quality improvement. First we need to define criteria to measure the mesh quality.
Various functions have been chosen to measure the quality of a mesh element. For example, Freitag defined poor quality tetrahedra using dihedral angles. George chose the ratio of the element diameter such as the longest edge over the in-radius. We use the edge-ratio, the Joe-Liu parameter , and a minimum volume bound. These quality metrics are used to detect slivers and sharp elements which need to be removed.
With these measures, the mesh quality can be judged by observing the worst element quality, and the distribution of elements in terms of their quality values.Edge-ratio: The edge-ratio of a tetrahedron is the ratio of the longest edge length over the shortest edge length.Joe-Liu parameter: Let s denote the volume (which may be negative) of a given d-simplex ‘ s’, v i( i = 0, d) denote the vertices of s, and e ij denote the edges of s that connect v i to v j. We compute the Joe-Liu parameter of a d-simplex s as. (6)For tetrahedral meshes, d is set to be 3. F( s,3) is normalized to yield maximal value of 1 for the unit tetrahedron (with volume 1/6).Minimum volume bound: Calculate the volume for each tetrahedron and find the minimum volume of the extracted mesh. This volume parameter needs to be improved if the minimum volume is less than a threshold (e.g. 1.0 −4).We perform iterative edge contractions to improve the worst edge-ratio. For each iteration, we remove the tetrahedron with the maximum edge-ratio by contracting the shortest edge.
We keep removing the tetrahedron with the maximum edge-ratio until the maximum edge-ratio is below the given threshold. During the edge contraction, we merge an interior vertex to a boundary vertex, an interior vertex to another interior vertex, or a boundary vertex to another boundary vertex. A special case may occur when we contract edges as shown in, where two blue triangles (left picture) degenerate into the same triangle, and which should also be removed from the mesh. The special case can be detected by checking the number of elements sharing the same edge (2D) or face (3D). If there are more than two elements sharing the same edge/face, then the special case occurs. This can also be removed by contracting one shared edge.
If edge contraction is not enough to arrive the threshold, then the longest edge bisection method is used to continue reducing the largest edge-ratio. But the number of vertices and the number of elements will increase. A special case for the edge-contraction method. Left - the original mesh, the red edge is to be contracted; Middle - the red edge is contracted; Right - the additional triangles are removed.In the mesh extraction process, a pyramid/diamond may be generated when we analyze the sign change edge/the interior edge in boundary cells. There are two or three ways to decompose a pyramid/diamond into tetrahedra, we compare the worst Joe-Liu parameters for different splitting ways and choose the better one. This process is executed when we extract meshes, therefore our mesh generation method tends to produce meshes with good overall quality.Finally smoothing techniques are used to improve the Joe-Liu parameter and the minimum volume. The simplest discretization of the Laplacian operator for a node is the average of all its neighbors.
Laplacian smoothing is an efficient heuristic, but it is possible to produce an invalid mesh containing inverted elements or elements with negative volume. We choose a ‘smart’ Laplacian smoothing , which relocates the point only if the quality of the local mesh is improved.The histogram of edge-ratios and Joe-Liu paramters shows the overall quality of extracted tetrahedral meshes for a biomolecule mAChE and the heart model. By comparing the two quality metrics before and after applying techniques of quality improvement, we can see the worst parameters are improved significantly. Shows the improvement of the worst values of the edge-ratio, the Joe-Liu parameter and the minimum volume. 8 Results and ApplicationsWe have developed an interactive program for 3D mesh extraction and rendering from volume data. In the program, error tolerances and isovalues can be changed interactively.
Our results were computed on a PC equipped with a Pentium III 800 MHz processor and 1 GB main memory.Our algorithm has been used to generate tetrahedral meshes for a molecular dataset (mAChE) and the human heart model in two projects. We also tested our algorithm on volumetric data from CT scans, the UNC Human Head and Poly (heart valve), and signed distance volumes generated from the polygonal surfaces of a human head and a knee., and provide information about datasets and test results. The results consist of the number of tetrahedra, extraction time, and corresponding images with respect to different isovalues and error tolerances. As a preprocessing, we calculate min/max values for each octree cell to visit only cells contributing to mesh extraction and to compute QEF values only in those cells at run time. Extraction time in the table includes octree traversal, QEF computation and actual mesh extraction, given isovalues and error tolerance values for inner and outer surfaces as run time parameters. If we fix isovalues, and change error tolerance interactively, the computed QEF is reused and thus the whole extraction process is accelerated. The results show that the mesh extraction time scales linearly with the number of elements in the extracted mesh.
Heart Valve (Poly) – Isovalues α in = 1000.0, α out = 75.0; error tolerances ε in = 0.0001, ε out are listed below each picture.shows the extracted adaptive tetrahedral mesh of mAChE, which has been used as the geometric model in solving the steady-state Smoluchowski equation to calculate ligand binding rate constants using the finite element method (FEM). The most important part in the geometric structure of mAChE is the cavity, where fine meshes are required. We first find the position of the cavity, then control the adaptivity according to it.
The area of the cavity is kept the finest level, while coarser meshes are obtained everywhere else. After improving the mesh quality, convergent results have been obtained in the finite element calculation, and they match with some experimental results well.A good geometric model of the human heart is important for the simulation of the human cardiovascular system, which is very useful for the predictive medicine applications in cardiovascular surgery.
To extract 3D meshes from the surface heart model provided by New York University, we computed the signed distance function from the surface data and performed the mesh extraction. An adaptive and quality tetrahedral mesh is extracted with correct topology and feature sensitive adaptation. Meshes are refined in the areas of heart valves, while coarse meshes are kept for other regions.and show the resulting tetrahedral meshes extracted from two signed distance function data with the size of 65 3. The results from CT data are shown in (skull, skin) and 22 (heart valve). The number of elements in the extracted mesh is controlled by changing error tolerance. It is clear that adaptive tetrahedral meshes are extracted from the interval volume, and facial features are identified sensitively and preserved.
In, the sequence of images are generated by changing the isovalue of the inner isosurface. The topology of the inner isosurface can change arbitrarily. 9 ConclusionWe have presented an algorithm to extract adaptive and high quality 3D meshes directly from volumetric imaging data. By extending the dual contouring method described in , our method can generate 3D meshes with good properties such as no hanging nodes, sharp feature preservation and good aspect ratio. Using an error metric which is normalized by the function gradient, the resolution of the extracted mesh is adapted to the features sensitively. The resulting meshes are useful for efficient and accurate finite element calculations. An early version of this paper appeared in ACM SM03.
We thank Qiu Wu, and Anthony Thane for the use of their volume diffusion and rendering program, Jianguang Sun for the system management, Zeyun Yu and Julio Castrillon for useful discussions, Shashank G. Khandelwal for proofreading, and Nathan Baker, NYU, UNC for providing access to the molecule mAChE, the surface mesh of the heart model (With permission of New York University, Copyright 1994-2003), CT volume dataset of a human head respectively. This work was supported in part by NSF grants ACI-9982297, CCR-9988357, a DOE-ASCI grant BD4485-MOID from LLNL/SNL and from grant UCSD 1018140 as part of NSF-NPACI, Interactive Environments Thrust.
The boundary of a Reuleaux triangle is a constant width curve based on an equilateral triangle. All points on a side are equidistant from the opposite vertex.A Reuleaux triangle is a shape formed from the intersection of three, each having its center on the boundary of the other two. Its boundary is a, the simplest and best known such curve other than the circle itself. Constant width means that the separation of every two parallel is the same, independent of their orientation.
Because all its diameters are the same, the Reuleaux triangle is one answer to the question 'Other than a circle, what shape can a be made so that it cannot fall down through the hole?' Reuleaux triangles have also been called spherical triangles, but that term more properly refers to triangles on the curved surface of a.They are named after, a 19th-century German engineer who pioneered the study of machines for translating one type of motion into another, and who used Reuleaux triangles in his designs. However, these shapes were known before his time, for instance by the designers of church windows, by, who used it for a, and by in his study of constant-width shapes. Other applications of the Reuleaux triangle include giving the shape to, and for drilling square holes, as well as in graphic design in the shapes of some signs and corporate logos.Among constant-width shapes with a given width, the Reuleaux triangle has the minimum area and the sharpest (smallest) possible angle (120°) at its corners.
By several numerical measures it is the farthest from being. It provides the largest constant-width shape avoiding the points of an, and is closely related to the shape of the quadrilateral maximizing the ratio of perimeter to diameter. It can perform a complete rotation within a square while at all times touching all four sides of the square, and has the smallest possible area of shapes with this property. However, although it covers most of the square in this rotation process, it fails to cover a small fraction of the square's area, near its corners. Because of this property of rotating within a square, the Reuleaux triangle is also sometimes known as the Reuleaux rotor.The Reuleaux triangle is the first of a sequence of Reuleaux polygons, whose boundaries are curves of constant width formed from with an odd number of sides. Some of these curves have been used as the. The Reuleaux triangle can also be generalized into three dimensions in multiple ways: the (the intersection of four whose centers lie on a regular ) does not have constant width, but can be modified by rounding its edges to form the, which does.
Alternatively, the of the Reuleaux triangle also has constant width. To construct a Reuleaux triangleThe Reuleaux triangle may be constructed either directly from three, or by rounding the sides of an.The three-circle construction may be performed with a alone, not even needing a straightedge. By thethe same is true more generally of any, but the construction for the Reuleaux triangle is particularly simple.The first step is to mark two arbitrary points of the plane (which will eventually become vertices of the triangle), and use the compass to draw a circle centered at one of the marked points, through the other marked point. Next, one draws a second circle, of the same radius, centered at the other marked point and passing through the first marked point.Finally, one draws a third circle, again of the same radius, with its center at one of the two crossing points of the two previous circles, passing through both marked points.
The central region in the resulting arrangement of three circles will be a Reuleaux triangle.Alternatively, a Reuleaux triangle may be constructed from an equilateral triangle T by drawing three arcs of circles, each centered at one vertex of T and connecting the other two vertices.Or, equivalently, it may be constructed as the intersection of three disks centered at the vertices of T, with radius equal to the side length of T. Mathematical properties. Centrally symmetric shapes inside and outside a Reuleaux triangle, used to measure its asymmetryAlthough the Reuleaux triangle has sixfold, the same as an, it does not have.The Reuleaux triangle is the least symmetric curve of constant width according to two different measures of central asymmetry, the Kovner–Besicovitch measure (ratio of area to the largest shape enclosed by the curve) and the Estermann measure (ratio of area to the smallest centrally symmetric shape enclosing the curve). For the Reuleaux triangle, the two centrally symmetric shapes that determine the measures of asymmetry are both, although the inner one has curved sides.
The Reuleaux triangle has diameters that split its area more unevenly than any other curve of constant width. That is, the maximum ratio of areas on either side of a diameter, another measure of asymmetry, is bigger for the Reuleaux triangle than for other curves of constant width.Among all shapes of constant width that avoid all points of an, the one with the largest width is a Reuleaux triangle.
It has one of its axes of symmetry parallel to the coordinate axes on a half-integer line. Its width, approximately 1.545, is the root of a degree-6 polynomial with integer coefficients.Just as it is possible for a circle to be surrounded by six congruent circles that touch it, it is also possible to arrange seven congruent Reuleaux triangles so that they all make contact with a central Reuleaux triangle of the same size. This is the maximum number possible for any curve of constant width.
Rotation of a Reuleaux triangle within a square, showing also the curve traced by the center of the triangleAny curve of constant width can form a rotor within a, a shape that can perform a complete rotation while staying within the square and at all times touching all four sides of the square. However, the Reuleaux triangle is the rotor with the minimum possible area. As it rotates, its axis does not stay fixed at a single point, but instead follows a curve formed by the pieces of four. Because of its 120° angles, the rotating Reuleaux triangle cannot reach some points near the sharper angles at the square's vertices, but rather covers a shape with slightly rounded corners, also formed by elliptical arcs.
Ellipse separating one of the corners (lower left) of a square from the region swept by a rotating Reuleaux triangleAt any point during this rotation, two of the corners of the Reuleaux triangle touch two adjacent sides of the square, while the third corner of the triangle traces out a curve near the opposite vertex of the square. The shape traced out by the rotating Reuleaux triangle covers approximately 98.77% of the area of the square. As a counterexample Reuleaux's original motivation for studying the Reuleaux triangle was as a counterexample, showing that three single-point contacts may not be enough to fix a planar object into a single position.The existence of Reuleaux polygons shows that diameter measurements alone cannot verify that an object has a circular cross-section. Comparison of a cylindrical and Reuleaux triangle rollerAnother class of applications of the Reuleaux triangle involves cylindrical objects with a Reuleaux triangle cross section. Several pencils are manufactured in this shape, rather than the more traditional round or hexagonal barrels.
They are usually promoted as being more comfortable or encouraging proper grip, as well as being less likely to roll off tables (since the center of gravity moves up and down more than a rolling hexagon).A Reuleaux triangle (along with all other ) can but makes a poor wheel because it does not roll about a fixed center of rotation. An object on top of rollers that have Reuleaux triangle cross-sections would roll smoothly and flatly, but an axle attached to Reuleaux triangle wheels would bounce up and down three times per revolution. This concept was used in a science fiction short story by titled 'Three-Cornered Wheel'. A bicycle with floating axles and a frame supported by the rim of its Reuleaux triangle shaped wheel was built and demonstrated in 2009 by Chinese inventor Guan Baihua, who was inspired by pencils with the same shape.
Mechanism design. Reuleaux triangle based film advance mechanism in the Soviet Luch-28 mm film projectorAnother class of applications of the Reuleaux triangle involves using it as a part of a that can convertinto.
These mechanisms were studied by Franz Reuleaux. With the assistance of the Gustav Voigt company, Reuleaux built approximately 800 models of mechanisms, several of which involved the Reuleaux triangle. Reuleaux used these models in his pioneering scientific investigations of their motion. Although most of the Reuleaux–Voigt models have been lost, 219 of them have been collected at, including nine based on the Reuleaux triangle.
However, the use of Reuleaux triangles in mechanism design predates the work of Reuleaux; for instance, some from as early as 1830 had a in the shape of a Reuleaux triangle.One application of this principle arises in a. In this application, it is necessary to advance the film in a jerky, stepwise motion, in which each frame of film stops for a fraction of a second in front of the projector lens, and then much more quickly the film is moved to the next frame. This can be done using a mechanism in which the rotation of a Reuleaux triangle within a square is used to create a motion pattern for an actuator that pulls the film quickly to each new frame and then pauses the film's motion while the frame is projected.The rotor of the is shaped as a curvilinear triangle that is often cited as an example of a Reuleaux triangle. However, its curved sides are somewhat flatter than those of a Reuleaux triangle and so it does not have constant width. Architecture.
The building in Cologne, Germany, has a Reuleaux triangle cross-sectionIn, beginning in the late 13th century or early 14th century, the Reuleaux triangle became one of several curvilinear forms frequently used for windows, window, and other architectural decorations. For instance, in, this shape was associated with the decorated period, both in its geometric style of 1250–1290 and continuing into its curvilinear style of 1290–1350.
In this context, the shape is more frequently called a spherical triangle, but the more usual mathematical meaning of a is a triangle on the surface of a (a shape also commonly used in architecture as a ). In its use in Gothic church architecture, the three-cornered shape of the Reuleaux triangle may be seen both as a symbol of the, and as 'an act of opposition to the form of the circle'.The Reuleaux triangle has also been used in other styles of architecture.
For instance, sketched this shape as the plan for a fortification. A modern high-rise building, the in, was built with a Reuleaux triangle cross-section. Together with the circular shape of its core, this gives varied depths to the rooms of the building. Mapmaking Another early application of the Reuleaux triangle, by circa 1514 (or possibly by one of his followers at his direction), was a in which the spherical surface of the earth was divided into eight octants, each flattened into the shape of a Reuleaux triangle. The, with seven of its eight antennae arranged on an approximate Reuleaux triangleFollowing a suggestion of, the antennae of the, a radio-wave astronomical observatory on in, are arranged on four nested Reuleaux triangles. Placing the antennae on a curve of constant width causes the observatory to have the same spatial resolution in all directions, and provides a circular observation beam. As the most asymmetric curve of constant width, the Reuleaux triangle leads to the most uniform coverage of the plane for the of the signal from the array.
The antennae may be moved from one Reuleaux triangle to another for different observations, according to the desired angular resolution of each observation. The precise placement of the antennae on these Reuleaux triangles was optimized using a. In some places the constructed observatory departs from the preferred Reuleaux triangle shape because that shape was not possible within the given site.
The Reuleaux triangle as the central bubble in a mathematical model of a four-bubble planar soap bubble clusterAccording to, the circular arcs in two-dimensional clusters meet at 120° angles, the same angle found at the corners of a Reuleaux triangle. Based on this fact, it is possible to construct clusters in which some of the bubbles take the form of a Reuleaux triangle.The shape was first isolated in crystal form in 2014 as Reuleaux triangle disks. Basic disks with the Reuleaux triangle shape were formed from the and of bismuth nitrate in an ethanol–water system in the presence of 2,3-bis(2-pyridyl)pyrazine.Generalizations Triangular curves of constant width with smooth rather than sharp corners may be obtained as the locus of points at a fixed distance from the Reuleaux triangle. Other generalizations of the Reuleaux triangle include surfaces in three dimensions, curves of constant width with more than three sides, and the Yanmouti sets which provide extreme examples of an inequality between width, diameter, and inradius.Three-dimensional version. Four balls intersect to form a Reuleaux tetrahedron.The intersection of four of radius s centered at the vertices of a regular with side length s is called the, but its surface is not a. It can, however, be made into a surface of constant width, called, by replacing three of its edge arcs by curved surfaces, the surfaces of rotation of a circular arc. Alternatively, the of a Reuleaux triangle through one of its symmetry axes forms a surface of constant width, with minimum volume among all known surfaces of revolution of given constant width.
Reuleaux polygons. Interlaced to form aIn the classical presentation of a three-set as three overlapping circles, the central region (representing elements belonging to all three sets) takes the shape of a Reuleaux triangle. The same three circles form one of the standard drawings of the, three mutually linked rings that cannot, however, be realized as geometric circles. Parts of these same circles are used to form the, a figure of three overlapping (each two of which form a symbol) that again has a Reuleaux triangle at its center; just as the three circles of the Venn diagram may be interlaced to form the Borromean rings, the three circular arcs of the triquetra may be interlaced to form a.Relatives of the Reuleaux triangle arise in the problem of finding the minimum perimeter shape that encloses a fixed amount of area and includes three specified points in the plane. For a wide range of choices of the area parameter, the optimal solution to this problem will be a curved triangle whose three sides are circular arcs with equal radii. In particular, when the three points are equidistant from each other and the area is that of the Reuleaux triangle, the Reuleaux triangle is the optimal enclosure.are triangles with circular-arc edges, including the Reuleaux triangle as well as other shapes.The is another type of curvilinear triangle, but one in which the curves replacing each side of an equilateral triangle are concave rather than convex.
It is not composed of circular arcs, but may be formed by rolling one circle within another of three times the radius. Other planar shapes with three curved sides include the, which is formed from three with collinear endpoints, and the.The Reuleaux triangle may also be interpreted as the of a with 120° angles. This spherical triangle is one of the (with parameters 3/2, 3/2, 3/2), triangles bounded by great-circle arcs on the surface of a sphere that can tile the sphere by reflection.
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